Ancient Gear Frame
ATK:
1600
DEF:
500
You can discard 1 card; add 1 "Ancient Gear Golem", or 1 Spell/Trap that specifically lists the card "Ancient Gear Golem" in its text, from your Deck to your hand. You can only use this effect of "Ancient Gear Frame" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon up to 3 "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" from your hand, ignoring their Summoning conditions.
Ancient Gear Golem - Ultimate Pound
ATK:
3000
DEF:
3000
Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. Up to twice per turn, when this attacking card destroys a monster by battle: You can discard 1 Machine monster; this card can attack again in a row. If this card on the field is destroyed by battle or card effect: You can add 1 "Polymerization" from your Deck to your hand, and if you do, add 1 other "Ancient Gear" monster from your GY to your hand.
Ancient Gear Hydra
ATK:
2700
DEF:
1700
At the end of the Damage Step, when this card that was Tribute Summoned by Tributing an "Ancient Gear" monster battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can attack all monsters your opponent controls, once each. If an "Ancient Gear" monster you control attacks, your opponent's Spell/Trap Cards and monster effects cannot be activated until the end of the Damage Step.
Ancient Gear Reactor Dragon
ATK:
3000
DEF:
3000
If this card that was Tribute Summoned by Tributing an "Ancient Gear" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can make a second attack during each Battle Phase. If this card attacks, your opponent's Spell/Trap Cards and monster effects cannot be activated until the end of the Damage Step. At the end of the Damage Step, if this card attacked: You can destroy 1 Spell/Trap Card on the field.
Ancient Gear Wyvern
ATK:
1700
DEF:
1200
If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent's monsters cannot activate their effects until the end of the Damage Step.
Minefieldriller
ATK:
1500
DEF:
1500
When this face-up card you control leaves the field and is still in your possession: You can target 1 Field Spell Card in your Graveyard; add that target to your hand.
Planet Pathfinder
ATK:
1000
DEF:
1000
You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.
Shreddder
ATK:
1600
DEF:
1000
Once per turn: You can send 1 Machine-Type monster from your hand to the Graveyard, then target 1 monster your opponent controls with a Level less than or equal to the sent monster's; destroy that target.
Mechanicalchaser
ATK:
1850
DEF:
800
A hunter that relentlessly pursues its target by order of the Machine King.
Air Cracking Storm
Equip only to a Machine monster. When that attacking monster destroys your opponent's monster by battle: You can activate this effect; it can make a second attack during this Battle Phase. Your other monsters cannot attack the turn you activate this effect.
Ancient Gear Fortress
During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your hand or Graveyard, also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters.
Different Dimension Gate
Activate this card by targeting 1 monster on each side of the field; banish those targets. When this card is destroyed and sent to the Graveyard: Return those banished monsters to the field in the same battle positions they were in.
Double Cyclone
Target 1 Spell/Trap you control and 1 Spell/Trap your opponent controls; destroy them.
Geartown
Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.
Iron Call
If you control a Machine monster: Target 1 Level 4 or lower Machine monster in your GY; Special Summon that target, but its effects are negated, also destroy it during the End Phase.
Machine King - 3000 B.C.
Special Summon this card as an Effect Monster (Machine-Type/EARTH/Level 4/ATK 1000/DEF 1000). (This card is also still a Trap Card.) You cannot Normal or Special Summon other monsters the turn you activate this card. Once per turn, during your Main Phase: You can Tribute 1 Machine-Type monster; this card gains ATK equal to the ATK the Tributed monster had on the field, until the end of this turn.
Magnet Force
This turn, all monsters on the field whose original Types are Machine or Rock, are unaffected by your opponent's monster effects (except their own).
Wild Tornado
Target 1 face-up card in the Spell & Trap Zone; destroy that face-up card, then, its controller can Set 1 Spell/Trap from their hand. If this Set card is destroyed and sent to the GY: Target 1 face-up card on the field; destroy that target.